Real-time computer graphics

Results: 213



#Item
31Optics / Science / GPGPU / Laboratory techniques / Holography / Digital holographic microscopy / Microscopy / Digital holography / Graphics processing unit / Computer hardware / Graphics hardware / Video cards

Microscopy: Science, Technology, Applications and Education A. Méndez-Vilas and J. Díaz (Eds.) ______________________________________________ Multi-view and multi-resolution real-time digital holographic microscopy Tom

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Source URL: www.formatex.info

Language: English - Date: 2011-02-10 09:48:32
32Surfaces / Mathematical analysis / Differential geometry of surfaces / Dynamic programming / Normal / Rendering / Plane / Tutte polynomial / Duality / Mathematics / Geometry / 3D computer graphics

Real-Time Plane-Sweeping Stereo with Multiple Sweeping Directions David Gallup1 , J an -M ic h ae l F rah m 1 , P h ilippo s M o rdo h ai1 , Q in g x io n g Y an g 2 , an d M arc P o lle fe y s 1 1 De partm e n t o f C o

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Source URL: www.cs.unc.edu

Language: English - Date: 2012-02-03 00:48:34
33Texture filtering / 3D computer graphics / Mipmap / Image processing / Texture mapping / Rendering / OpenGL / Segmentation / Anisotropic filtering / Computer graphics / Computing / Software

To appear in CVPRMulti-Resolution Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang and Marc Pollefeys∗ Department of Computer Science University of North Carolina at Chapel Hill

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-01-09 02:35:24
34Computer animation / Computer vision / 3D computer graphics / Digital photography / Match moving / Video processing / Video tracking / Motion capture / Shutter / Visual arts / Film / Optics

Real-Time Camera Tracking: When is High Frame-Rate Best? Ankur Handa, Richard A. Newcombe, Adrien Angeli, and Andrew J. Davison Department of Computing, Imperial College London, UK {ahanda,rnewcomb,aangeli,ajd}@doc.ic.ac

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Source URL: homes.cs.washington.edu

Language: English - Date: 2015-02-25 03:22:21
353D computer graphics / OpenGL / Virtual reality / Mipmap / Texture filtering / Stereoscopy / Rendering / Texture mapping / Pixel / Computer graphics / Computing / Software

To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003 A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-01-09 02:36:28
36Euclidean geometry / Plane / Fixed-wing aircraft / Normal / Stereophonic sound / Surfaces / Mathematics / 3D computer graphics

Real-Time Plane-Sweeping Stereo with Multiple Sweeping Directions 1 Frahm , Jan-Michael Philippos

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Source URL: www.cs.unc.edu

Language: English - Date: 2012-02-03 00:48:34
37Image processing / Graphics hardware / Video game development / Virtual reality / Framebuffer / GPGPU / Rasterisation / Rendering / Graphics processing unit / Computer graphics / Computing / Imaging

Improved Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang Marc Pollefeys Sifang Li

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-04-21 01:21:18
38Feeling / Imaging / Computer facial animation / 3D computer graphics / Face recognition / Gesture recognition / 3D modeling / Emotion / Face / Anatomy / Computer animation / Mind

Real-time Driver Affect Analysis and Tele-viewing System

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Source URL: vision.ucsd.edu

Language: English - Date: 2015-02-20 12:47:32
39Computer graphics / Learning / AdaBoost / Boosting / Decision stump / Face detection / Visual privacy / Pixel / Image resolution / Image processing / Ensemble learning / Artificial intelligence

Respectful Cameras: Detecting Visual Markers in Real-Time to Address Privacy Concerns Jeremy Schiff, Marci Meingast, Deirdre K. Mulligan, Shankar Sastry, and Ken Goldberg Abstract To address privacy concerns regarding d

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Source URL: www.ieor.berkeley.edu

Language: English - Date: 2008-10-24 20:13:34
40Optics / 3D modeling / Polygonal modeling / Polygon / Tessellation / Computer graphics / Texture mapping / Subdivision surface / Adaptive mesh refinement / 3D computer graphics / Imaging / Visual arts

Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp, EUROSIS, Troy, NY, FAST, BELIEVABLE REAL-TIME RENDERING OF BURNING LOW-POLYGON OBJECTS IN VIDEO GAMES D

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Source URL: larc.unt.edu

Language: English - Date: 2011-09-22 17:20:53
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